Dueling Prototype MMXXVI.8.29

Many conflicts throughout Flocksworth and beyond are settled through honorable duels.

Using nearly harmless Dueling Sabers, participants compete to land a single hit on their opponent.

Whereas typical combat is largely determined by personal equipment, duels are fought on equal footing.

That being said, the Constitution of each duelist effects their available Energy.


You are the green character.

You have four options:

[W] will step you forward one space.

[S] will step you backwards one space.

[A] will lunge you forward two spaces, thrusting your saber and consuming one Energy.

[D] will keep you in-place, defending against any incoming attacks and restoring one Energy.


Landing a hit on the enemy is done by lunging into the space directly in front of them.

If you land a hit while the enemy is idle, you win.

If you land a hit while the enemy is also attacking, you both lose one additional Energy and move back.

If you land a hit while the enemy is defending, you lose one additional Energy and move back.

Additionally, stepping or lunging into either edge of the dueling zone results in an immediate loss.

Obviously, these same rules apply to your enemy.


For this prototype, you and the enemy each have 3 Energy, represented by the yellow circles.

You can only attack if you have at least one Energy, otherwise, you must defend to restore it.

In the final game, your Energy will be determined by your Constitution modifier.

Your character in this prototype has a Constitution modifier of +2, but the base Energy of 1 is subject to change.


This concept is largely inspired by the dueling minigame from Reigns.

⚔️ BEGIN A DUEL